In case of headshot, you will kill in one shoot the enemy.
You can enable/disable this for each weapon.
Command
mh_weapon < weapon shortname > < value > (ADMIN_KICK flag is needed)
weapon shortname : See list below
value : 0 is disabled ; 1 is enabled
Weapons short names are :
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p228
scout
xm1014
mac10
aug
elite
fiveseven
ump45
sg550
galil
famas
usp
glock18
awp
mp5navy
m249
m3
m4a1
tmp
g3sg1
deagle
sg552
ak47
knife
p90
Put commands in ./amxmodx/amxx.cfg file
Examples :
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* mh_weapon < weapon shortname > < value >
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mh_weapon knife 1
mh_weapon glock 1
mh_weapon usp 0
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#include < amxmodx >
#include < amxmisc >
#include < hamsandwich >
#include < fakemeta >
#define IsPlayer(%1) (1<= %1 <= g_iMaxPlayers)
#define MAX_WEAPONS CSW_P90
const bitsNotAllowedWeapons = 1 << CSW_SMOKEGRENADE | 1 << CSW_HEGRENADE | 1 << CSW_FLASHBANG | 1 << CSW_C4
new g_iMaxPlayers
new bool:g_weaponMortalHeadshot[ MAX_WEAPONS + 1 ]
public plugin_init()
{
register_plugin( "Mortal Headshot", "0.1.1", "eXtrem" )
register_concmd( "mh_weapon", "ConsoleCommand_MortalHeadshot", ADMIN_KICK )
RegisterHam( Ham_TraceAttack, "player", "HamTraceAttack" )
g_iMaxPlayers = get_maxplayers()
}
public HamTraceAttack( victim, attacker, Float:damage, Float:tr[3], traceresult, dmgbits )
{
if( !IsPlayer( attacker ) || victim == attacker )
return HAM_IGNORED
if( g_weaponMortalHeadshot[ get_user_weapon( attacker ) ] && get_tr2( traceresult , TR_iHitgroup ) == HIT_HEAD )
{
set_pev( victim, pev_health , 1 )
}
return HAM_IGNORED
}
public ConsoleCommand_MortalHeadshot( id, level, cid )
{
if( !cmd_access( id, level, cid, 1 ) )
{
return PLUGIN_HANDLED
}
new szWeapon[ 32 ] = "weapon_"
read_argv( 1, szWeapon[ 7 ], charsmax( szWeapon ) -7 )
new weaponid = get_weaponid( szWeapon )
if( weaponid && ~( 1 << weaponid ) & bitsNotAllowedWeapons )
{
new szValue[ 2 ]
read_argv( 2, szValue, charsmax( szValue ) )
g_weaponMortalHeadshot[ weaponid ] = szValue[ 0 ] == '0' ? false : true
console_print( id, "%s mortal headshot : %s", szWeapon, szValue[ 0 ] == '0' ? "disabled" : "enabled" )
}
return PLUGIN_HANDLED
}